Fighters, on the other hand, just move and attack. Warblades can move, initiate a standard-action strike for respectable damage, mix in a swift-action boost and still perform a counter when it's not their turn. You have efficient use of the action economy. Before we even get to maneuvers and all the rest, you have a d12 hit die, two good saves, and full BAB. Wizards of the Coast kindly provided the full warblade class on their website, along with maneuver cards, which can help streamline play. Here are just a few of the warblade's selling points. Exemplars of sheer martial skill, they are arguably the strongest of the three. ISBN 07-8694-039-5.Warblades, introduced in Tome of Battle: The Book of Nine Swords, are one of the three martial initiator classes. ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005).The Ruins of Myth Drannor ( TSR, Inc.), p. You can help the Forgotten Realms Wiki by providing more information. If the wielder was a N'Tel'Quess (non-elf or drow) or of evil nature, the sword became a dancing sword and attacked the wielder for upwards of an hour, attempting to slay them. However, if they failed the Blade-rite, the wielder's hand would clench the sword with extreme strength, causing them much pain and leaving deep palm scars. After completing a blade-dance ritual, the wielder was able to summon a dynamic blade barrier. The wielder could gain a bull's strength three times per day and detect evil and detect good at will. Visible at the seat of the blade was an elven rune meaning " weapon". The sword and its hilt (as well as the wielder's hand) were constantly bathed in blue and silver harmless flames. This sword constantly shone like silver and remained perfectly reflective despite use. So for every two years that passed, its wielder would only age one. One of those powers slowed the aging process of its wielder by a half. The Warblade, like others of its type, shared some common characteristics with its kin, the other elfblades, but also had its own special powers. However, near the end of the Year of Lightning Storms, 1374 DR, the elf Ilsevele Miritar was alerted by ancient wards that the Warblade had surfaced to the Realms Above, somewhere near the Twisted Tower. įor a time, the Warblade was rumored to be in a secret vault beneath a temple of Lolth in the ruins of Maerimydra, in the Underdark. He returned in the Year of the Nomad, 674 DR not with the Warblade, but with the Artblade instead. In the Year of the Flame Tongue, 500 DR, the elven noble and bladesinger Josidiah Starym embarked on a famous quest to retrieve the Warblade from the Twisted Tower with a band of his adventuring friends. After its loss, the Arms-Majors instead wielded Moonblades or one of the six Baneblades created by the human wizard Demron. The body of the hero and the blade were stolen into the darkness, thereafter sought by more than a hundred elves fruitlessly. Later, in the Year of Shadows Fleeting, −331 DR, Lord Orym Hawksong fell in battle at the siege of the Twisted Tower, but not before the Warblade suddenly sprang up and defended him for a time, before being paralyzed by drow magics. The Warblade was created by Elven High Magic alongside its mates, the Artblade and the Rulers' Blade in −4000 DR, at the behest of the ill Coronal of Jhyrennstar, Oacenth, who desired the magical swords to determine the rulers of the united tribes and the new nation of Cormanthyr.
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